Wednesday 21 December 2011

Final Model

This is the final render of my face model.


My overall reaction to this module was that it was pleasingly difficult. I have managed to learn lots of new skills in 3DS Max, and skills that I would like to improve upon in the future. I would like to remodel my head again. This is because I feel I have learned and benefitted from the minor mistakes I made, this would  benefit myself if I was to remodel the head as I would avoid the problems.

I didn't manage to animate any part of the head model, I know I should have at least attempted something, but with my UVW mapping being very difficult to work with in the first place, i'm not sure what parts I would have found that were wrong if i'd have tried to animate!

I feel I have put my skills to good use here, I am not completely happy with my model, but there simply wasn't enough hours in the day to complete both the individual and group project to the standards we'd all hoped for! I really enjoyed this module and would like to take something like it again.

Hair & Fur

A quick attempt at the hair and fur modifier was added, this as relatively easy compared to the other parts of the face development, the hardest part was getting the style correct, but I think that was just me being very picky! The hair worked well but started with a default colour which made me look blonde! I styled the hair as best I could into a style I would like to have, this is why it doesn't reflect my hair now. I think it looks good and works very well and effectively! It is probably the best looking part of the whole face!

I just couldn't seem to fiddle enough to get the right lenght all over and the hair goes into the head in some points.   
 

UV Mapping

I made an attempt at the UV mapping on the face model, although I did encounter a few problems which I just couldn't seem to fix. The face model seemed to have lots of inverted faces and they were also overlapping with each other. This made it difficult when I was creating the template. I also couldn't find just one seam to use, which is probably why I had such difficulty in creating the texture. If I had some more time to do this assignment again I would love to make another attempt at making my face, as through making the mistakes I have in this assignment, I would like to think a second attempt would be much better. So the UV mapping was a rushed job in the end as the group were working towards getting the Guildhall finished and rendered. Also the problems encountered explain why the whole of my template in photoshop is covering the entire page. I would work to improve this a lot if I was to do this again.

The eye was also a rushed sphere with a texture, this was added on the last day of working on the face and was only made in two minutes, if we'd have structured our time on the Guildhall a lot better I would have had more time to make this look better.



Inverted Faces

Overlapped Faces

The ear went very strange when pulling it apart
Ready to attempt to add a texture
Unfortunately the issues encoutered meant this had to take up the entire work area